Tuesday, April 19, 2011

Good roleplay, a savage definition. [Ver 1]

Now Justin, you can't say what good roleplay is? Well it turns out I can! 



Good roleplay, a savage definition: You play to the games' premise from an emotionally honest, and consistent center. You abide by the agreed upon rules. You don't squash other people's engagement. This applies to player and GM, who are bound by the social contract of good roleplay. Disagreements with the rules, the premise, or other players should be discussed, and brought to an understanding before play begins/resumes. 

What does this mean...
  • You shouldn't play every game the same. Each game wants you to behave differently at the table. You should embrace this, and exploit during play! You'll find that playing different games, in different ways, can be enticing and exciting.
  • Abide by the agreed upon rules. See that? Agreed upon, that means you can change/ignore rules if you the group agrees too. Don't cheapen the game by violating what has been agreed upon. I will personally kick you in the nether regions.
  • Everyone is responsible for everyone's enjoyment, and their own. It isn't the player's responsibility, it isn't the GM's responsibility. Basically, orgy rules! If the game isn't your cup of tea, talk about it, adjust your expectations or barring that come back when the game changes.
  • If you have an issue, bring it up. We should all be civilized enough to discuss our differences. Don't DON'T shun a player because they bring it up during the game.
This is a high-standard, that I often fail to live up to.  Hopefully though, I'll be able to put it into practice more often (and have other people too). I encourage feedback, so we can even further nail down the definition. 


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